armor class
复数形式
armor classes
1
护甲等级, 防护等级
a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed
Armor class (AC) is a value used in role-playing games (RPGs) to measure how difficult it is for enemies to land a successful attack on a character. It is influenced by factors such as the character's armor, shields, and other protective equipment. A higher AC means it is harder for an opponent to hit the character. In games like "Dungeons & Dragons," when an enemy attacks, the attacker rolls a die, usually a 20-sided die, and compares the result to the character's AC. If the result meets or exceeds the AC, the attack is successful. AC plays a key role in determining how well a character can avoid damage.
- The knight’s armor gives him a high armor class, making it hard for enemies to land a hit.
骑士的盔甲赋予了他很高的护甲等级,使得敌人难以击中他。
- To improve your armor class, you can equip better shields or stronger armor.
为了提高你的护甲等级,你可以装备更好的盾牌或更强的护甲。
- The wizard's armor class was low, so they were more vulnerable to attacks.
巫师的护甲等级很低,所以他们更容易受到攻击。
- I rolled a 15, but their armor class was 18, so my attack missed.
我掷出了15点,但他们的护甲等级是18,所以我的攻击未命中。
- He took damage because the enemy’s attack roll exceeded his armor class.
他受到了伤害,因为敌人的攻击掷骰超过了他的护甲等级。